He starts with one, and can find others hidden away in levels. Gunvolt is pretty much identical, except that he can find and utilize toned down versions of his Septimal powers. There is no dash, wall climb, or charged buster shot (at least from the get go). Beck plays like vintage Mega Man, meaning all he can do is run, jump, and shoot tiny bullets. The gameplay experience for each character is structured roughly the same, featuring the same levels and boss battles (with one exception), though the plots and gameplay mechanics vary somewhat. The story for both involves being sucked into a virtual reality and needing to fight their way out. Once you turn the game on, you’re given the choice to play as either Beck or Gunvolt. The question then is how was this retro adventure, and did it provide the Mega Man experience I long have yearned for? It also features two playable characters, Beck and GV. Mighty Gunvolt Burst is a complete reimagining of Mighty Gunvolt and a sort of demake hybrid of Mighty No. The former was a quick and easy NES styled game meant to sate the appetites of fans waiting for Mighty No. A quick point of clarity, Burst is not nearly the same beast as the Mighty Gunvolt game that preceded it. I should have suspected the team with the chops to do so was none other than Inti Creates with Mighty Gunvolt Burst. While many were dissatisfied with that game, I personally found things to enjoy about it, and just wished someone would make a tighter, more well balanced version of that experience. Previously that honor went to Capcom, but then they abandoned it to Keiji Inafune, who arguably squandered it with Mighty No. More and more, I have come to view Inti Creates as the inheritors of Mega Man’s legacy.
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